Tuesday, March 19, 2024

Adapting Shadow of the Demon Lord Adventures to SLA Industries

 Been a while.

SLA Industries 1E or 2E, they have the same issue. Has these nifty little in-game things called Blueprint Newsfiles or BPNs. They serve as plot hooks or quests for the players after they sit around in the corperate troubleshooter equivelent of an 80s unemployment office waiting to be assigned something.
Nightfall Games tends to write just brief summeries on them and maybe some explanatory text and let the GM figure out the details and stats.
So I decided they could do with a bit more content and quickly spun up a set of them based on the short 1 session adventures from Shaodw of the Demon Lord. That game tries to fit an entire campaign into 10 sessions/adventures, though I think most people go over on those.
These adaptions are for SLA Industries 2E, but probally can be retrofittd for 1E with a bit of tinkering.

They are also grim, nasty an depressing so I think they fit right in.
I supose you could do this with Mork Borg or similar, but SLA has an issue where you start and probally end as enforcers for a sinister and blatently evil regime. Which has always made it a bit of a hard sell, unless you go all out on cleaning it up from the inside. Which is nigh impossible until the never coming metaplot allows it or massive GM improvisation.

Last Train to Darksville - What attacked the train? A dragon

Adaption - White/Green, a gauss train to another city on Mort was derailed by a Momic or other really big horror, find out and then kill it.


Killing the Dragon - Dragon burned part of the city down, go into dangerous caves of hazards and monsters and kill it

Adaption - Red/Black, a Rival Corp has torched/trashed a good portion of a sector or a major terrorist attack, go into the abandoned industrial works in a cannibal sector and kill them.


He Sees You When You're Sleeping - Demonic cult summons Krampus in abandoned asylum to steal and sacrifice children.

Adaption - White/Orange, Krampus is a White Earth entity and it's a Shi'an cult, maybe asylum is still operating and they hide among staff and patients, otherwise no changes.


Suffer None to Live - Beastman horde rampages through region, kill them

Adaption - Red, Cannibal or carrien horde got through Bridgehead, threatens homesteaders in CS1.


Wretched - Children come down with sickness, villagers beg players to kill witch. Kill witch, find out it was contact poison from local plants. Witch's ghost and mutant monsters swarm village.

Adaption - White, Block has sickness from tainted food, blame Ebonite hermit who has some nasty guards. Hermit was connected to gang/family who come through with vengeance and Trex Tech.


The Darkness in Shadowturrets - A bone monster is prowling the land and none can defeat it, it was made by the machine aliens the Reen and part of a wider lair of monsters, the Duke double-crosses players to not give them the castle.

Adaption - Red/White, it's Root Dogs and their weird bio-tech, maybe some Scavs for local experiments. SLA attempts to fake a chemicals leak in air, water or food in order to avoid having the characters know about Conflict Races or Scav origins. Blame fall guy if players survive.


Heart of Winter - Sudden supernatural winter threatens region.

Adaption - Cyan, something is freezing Lower Downtown and not only is it making monsters and people desperate, it's causing structural damage. It's clearly supernatural so it must be a dream entity.


With My Last Scream - Murdered woman's ghost haunts mansion

Adaption - Cyan, dream entity which thinks it's a murdered woman's ghost haunts apartment block. Convince it that's dead and it will go away and find something else to copy.


Oblivion's Edge - Escort a puzzle box to monastery on edge of reality to hold back or turn back the void.

Adaption - Platinum/Black/Yellow (Orange), escort Naga 7 artifact to secure site in order to study it for anti-Bitterness purposes. Ethereals intervene.


The Giant's Tribute - Giant used to demand food and beer now wants people. Standing stones he sleeps at has bound demons that posseted him.

Adaption - White/Yellow, Local block paid extortion to local gang/soft company. Now they demands people, gang/soft company has ben exposed to KZ and developing into cannibal cult, rawheads forming from steroid junkies.


The Hideous Mister Finas - Harvester (kind of creature which patches itself up with stolen organs) terrorizes city, gang of nasty orphans works for him and revels in chaos.

Adaption - White, series of gruesome surgical murders, rogue doctor from Karma with unethical principles/surgeon with trauma from Red Sky harvests organs to sell on black market, provides medical services to youth gangs who protect him.


In a Pig's Eye - For Godless the post-apocalyptic setting, a mutant goblin living in an underground pocket of ruins is eating people, he leads a small community and is not actually insane.

Adaption, White/Green, people are going missing in CS1 homesteads. In a pocket of a neighborhood which subsided into the mud is a small band of carrien led by a more intelligent member. Bit generic, so SLA requires the capture of leader to see if Jethian intelligence coming back.


Cabaret of the Grotesque - In a run down and completely unwanted neighborhood called Underside, a ganglord rules with the assistance of a demon-summoner, who increases his power by having summoned demon possess others. But that weakens his powers and makes it more likely his soul will go, so he kidnaps people to be tortured to death in an old theatre for the poseses' amusement and stave off their revolt against him. Also there is a bunch of ghouls lurking in the cellar because a local butcher has been selling meat made from a Witchhunter and his entourage who were tracking the demonologist.

Adaption - White/Orange, an investigator went missing chasing down a mid-ranking Shi'an cultist who was an early splitter. Underside is a stretch of Lower Downtown which has fallen on very hard times but the TVs still work fortunately. Cultist made deal with gang, cultist needs to keep White Earth entities happy with tortures and death. Cannibals lurk in cellar due to eating human meat triggering Rawhead dreams.


Praise His Name - A conman pretending to be a priest has been living in a small village for years, his sermons about the All-Seeing vouyer god watching for sin has caused a giant eye to appear in the sky but it reveals itself tentatively and causes great mental distress.

Adaption - Cyan/Grey, A conman has been pretending to be a SLA bureaucrat for years, running up big tabs to the corporate lunch account and soliciting bribes for things he knows will come to pass anyway.

His latest scam has been to hang around a local plaza and neighboring blocks and discuss inflated contracts to install CCTV cameras which don't work. This has since spawned a Dream Entity made of dozens of CCTV camera eye-stalks and pole-thin limbs wandering around and peering in people's windows.

Convincing everyone he's a conman will sap the belief, then he needs to be kept alive for the Shivers, especially when the Dream Entity realizes it is losing it's source of food and attacks.


Call of the Necromancer - A village's wizard is obsessed with a younger woman who loves another in a variety of neighborhood petty details.

He starts delving into an old tome of necromancy to unravel the magic for anti-aging, and when that doesn't work he steals a Fairy Lord's body from a tomb, the wife of that fairy lord start harassing the town with bad luck and kidnapping children. Escalating after the players arrive.

Adaption - Blue/White, civil disturbances, faulty infrastructure and missing children plague an apartment block. A retired Karma biogeneticist has been trying to reverse aging and using black market drug lab equipment to grown twisted clones of dead people. He broke open the coffin of an "feral" Ebonite clan/gang leader which lives in the next level down and is trying to pry the anti-aging genes from his DNA.

The Ebonites aren't going to stop when it's over either. Possibly requiring another BPN to knock them out and recover any kidnapped kids.


A Case of Consumption - A lord has his three teenage children come down with a pox that hasn't been seen in years. He ends up isolating them in a tower when his brother-in-law kidnaps them to treat them the traditional way, by sending them through an old cave which not everyone comes out of. It's actually the mouth of a great creature and now the players have to find out and rescue them.

Adaption - White/Green/maybe Jade - A rich corporate family had three children come down with a disease Mort's doctors can't quite treat, they were sent to a sanitorium on their mother's homeworld for treatment. Otherwise it plays out as is. You could make them Ebonites and the homeworld be Static. 


Beware the Tides of Karshoom - A small community in the city of Gateway is beset by disasters and everyone thinks it's because they failed to care/recover a strange monument. It's actually because of a rogue flesh-wizard trying to breed monsters to fight the Demon Lord.

Adaption - Blue/White, Same situation, rogue Karma scientist (I've used that too much but it's actually relevant here) using stolen classified Root Dog technology to try to make anti-White Earth Stormers