Therefore I have imagined my previous 313 Stormer Conversion as if t had arrived on Toril rather than Mystera.
From the SLA Industries rulebook we can determine that "Malice' Stormers have significantly better STR but are a bit deficient in all mental abilities.
Humans Maximums STR 10 DEX 10 DIA 10 CONC 10 CHA 10 COOL 10
Stormer 313 (Malice) Maximums STR 15 DEX 13 DIA 8 CONC 8 CHA 8 COOL 15
Fortunately SLA works with 10s so we can see that 313 Stormers have a maximum of 150% Human Strength, that would be a whopping 27 in D&D terms so we can turn that down.
Min/Max
Str 9/20 Dex 3/19 Con 9/18 Int 3/12 Wis 3/14 Cha 3/12
So a reasonable set of AD&D ability modifiers would be:
Str +4, Con + 2, Dex +2, Int -2, Wis -2, Cha -4
Bioregeneration: Stomers regenerate 1 hp every 4 turns, unless exposed to acid or fire.
However something should represent their high COOL stat, which would be a +2 bonus to saves vs fear.
As well as some penalties.
Though they are Medium Sized, Stormers are effected by the Halfling bonus against large sized opponents.
Class-wise Stomers have no aptitude for magic or theology, they are loyal only to the Corp, so Clerics and MU are out, as are Paladins. However SLA Industries contains Kick-Murder Squads, so Assassins are a possibility. But Stormers are too large to steal stuff so Thieves would be prohibited as well, but having only two classes would be severely limiting.
So that makes Fighters and Assassins the only acceptable classes, as Stormers never command themselves in SLA's hierarchy, they would stop gaining levels before they reached Domain Level.
To summarize:
Stormers are horrific killing machines, created by some alchemic and spiritual means in a mysterious city in the wastes. This city is known only for its brutal decay and production of cheap goods in its slave factories. Stormers can serve as elite Operatives, journeying far beyond the wastes as part of a mission with others, or just to record their travels for a hungry home audience. Stomers is expected to name themselves, as part of its training; usually choosing an adjective which is thought by general consensus to be interesting, otherwise they are known by the three digit number tattooed on their arm. A consequence of this is there are only a thousand Stormers at any one time, with only a hundred chosen for Operative status, due to their superior intellect. Management is unhappy with the current breed as they display less health and intelligence than estimates expected and have marked them as Export-Only, if a superior breed could be grown.
However Stormers are child-like in their curiosity and eagerly obtain hobby skills from those they encounter, in an attempt to differentiate themselves. Stormer are often gluttons, and will eat anything else, if offered food other than their pork rations.
Racial Minimums/Maximums: Str 9/20 Dex 3/19 Con 9/18 Int 3/12 Wis 3/14 Cha 3/12Racial Abilities
Bioregeneration: Stomers regenerate 1 hp every 4 turns, unless exposed to acid or fire.
Fearless: Stormers posses a 2 bonus to saves vs fear.
Over sized: Though they are Medium Sized, Stormers are effected by the Halfling bonus against large sized opponents.
Level Limits
Fighter/8
Assassin/7
Thief/5
A race which specializes only in fighting and is probably not for players, but as antagonists trying to subvert the players' setting.