For those who have never heard of SLA Industries, it was one of those over-complicated 90s games, both in mechanics (mainly focused on guns) and in meta-plot (which involved multiple universes and the titular blatantly evil corporation and their even more sick enemies).
However it did bring the 313 Stormer race, 7 feet of regenerating murder, totally orientated for combat and a must for every Op squad.
Using the B/X customization class guidelines, created by Nick Peterson (http://quibish.blogspot.com/2011/12/customized-classes-for-bx.html)
But with some final alterations to limit their over-powered Bioregeneration and to better reflect hang-ups Stormers would suffer in a D&D style universe. Any discrepancies can be chalked up to the limited and variable nature of the raw resources the mysterious city could get its hands on.
Custom value from the Class creation process 5.55
Stormers are horrific killing
machines, created by some alchemic and spiritual means in a mysterious city in
the wastes. This city is known only for its brutal decay and production of
cheap goods in its slave factories. Stormers can serve as elite Operatives,
journeying far beyond the wastes as part of a mission with others, or just to
record their travels for a hungry home audience. Stomers is expected to name
themselves, as part of its training; usually choosing an adjective which is
thought by general consensus to be interesting, otherwise they are known by the
three digit number tattooed on their arm. A consequence of this is there are
only a thousand Stormers at any one time, with only a hundred chosen for
Operative status, due to their superior intellect. Management is unhappy with
the current breed as they display less health and intelligence than estimates
expected and have marked them as Export-Only, if a superior breed could be
grown.
However Stormers are child-like
in their curiosity and eagerly obtain hobby skills from those they encounter,
in an attempt to differentiate themselves. Stormer are often gluttons, and will
eat anything else, if offered food other than their pork rations.
They suffer a -2 penalty to
reaction rolls due to their hideous skinned-horse face, it is also speculated
they are part troll, as they regenerate 1 hp every 4 turns, unless exposed to
acid or fire. However the process that is used to create them is a foul twisting
of magic and science and so Stormers cannot benefit from any magic. They are so large, it costs twice as much to fit armor
for them and the Halfling bonus against large creatures applies.
Saves as Elf
Level 1 -------------
0
Level 2 -------- 2775
Level 3 -------- 5550
Level 4 ------ 11100
Level 5 ----- 22200
Level 6 ----- 44400
Level 7 ----- 88800
Level 8 ---- 138750
Level 2 -------- 2775
Level 3 -------- 5550
Level 4 ------ 11100
Level 5 ----- 22200
Level 6 ----- 44400
Level 7 ----- 88800
Level 8 ---- 138750
Stormers tie into an idea that has been floating around since I saw Brood of the Sky-Fortress for Lamentations of the Flame Princess, and tied it in Dreams of Ruin for Labyrinth Lords as well as The Apocalypse Stone for the very late period of AD&D 2nd Edition. The setting-destroyer or dramatic alter. That a hostile or simply uncaring entity can slip into your generic fantasy setting and begin to grow like a tumor, altering the dynamics while forcing the characters to confront it over a period of time.
The final idea I've settled on is Corporate Infiltration, a tendril of SLA Industries has infected you universe from the shared RPG hobby and is now trying to subvert your setting to grow, peddling narcotics and cheap crap, wile muscling out rival powers and nations. If left unchecked, the Corp will subject the entire world into a techno-magic nightmare of rain and 80s Glasgow. These Stormers will be on their front lines and lent as mercenaries to unwilling dupes.
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