NAME |
Attributes |
Qualities/Drawbacks |
Skills |
Other |
Witchcraft |
|
|
|
|
Gifted/80p |
15 |
10/10 |
25 |
30
Metaphysics, mandatory costs |
Lesser Gifted/80p |
20 |
15/10 |
30 |
15
Metaphysics, mandatory costs |
Mundanes/80p |
25 |
20/10 |
35 |
- |
Bast/80p |
15 |
10/10 |
30 |
25 Metaphysics,
mandatory costs |
Greater
Gifted/110p |
20 |
15/15 |
35 |
50
Metaphysics, mandatory costs |
Spirits 80p |
20 |
20/10 |
20 |
20
Metaphysics, mandatory costs |
Undead/80p |
15 |
15/10 |
25 |
25
Metaphysics, mandatory costs |
Lesser
Supernatural/80p |
15 |
15/10 |
25 |
25 Metaphysics,
mandatory costs |
Armageddon |
|
|
|
|
Potential
Hero/50p |
15 |
5/10 |
30 |
|
Beginning
Gifted |
15 |
5/10 |
25 |
5
Metaphysics, mandatory costs |
Gifted/80p |
15 |
10/10 |
25 |
30
Metaphysics, mandatory costs |
Lesser
Gifted/80p |
20 |
15/10 |
30 |
15
Metaphysics, mandatory costs |
Mundanes/80p |
25 |
20/10 |
35 |
- |
Lesser
Supernatural/80p |
15 |
15/10 |
25 |
25
Metaphysics, mandatory costs |
Supernatural/120p |
30 |
20/15 |
40 |
30
Metaphysics, mandatory costs |
Greater
Gifted/110p |
20 |
15/15 |
35 |
50
Metaphysics, mandatory costs |
Greater
Supernatural/200p |
30 |
20/15 |
60 |
90
Metaphysics, mandatory costs |
Gifted
Master/200p |
25 |
20/15 |
55 |
100
Metaphysics, mandatory costs |
AFMBE |
|
|
|
|
Norms/49p |
14 |
5/10 |
30 |
- |
Survivors/70p |
20 |
15/10 |
35 |
- |
Inspired/70p |
20 |
10/10 |
25 |
15
Metaphysics |
Martial Artists/70p |
25 |
10/10 |
15 |
20
Metaphysics, mandatory costs |
Shooters/70p |
20 |
15/10 |
20 |
15
Metaphysics, mandatory costs |
Adept
Heroes/70p |
15 |
15/10 |
20 |
20
Metaphysics, mandatory costs |
Talented
Heroes/70p |
20 |
20/10 |
30 |
- |
Professional
Wrestlers/75p |
20 |
10/10 |
35 |
10 Metaphysics |
Pulp
Heroes/70p |
20 |
10/10 |
25 |
15 Powers |
Legendary
Heroes/110p |
30 |
20/10 |
30 |
30 Powers,
Does not make fear checks |
Alt Survivors
80p |
20 |
20/10 |
40 |
- |
Alt Inspired
80p |
20 |
15/10 |
25 |
20
Metaphysics |
Alt Alt
Inspired 80p |
20 |
15/10 |
30 |
15 Metaphysics |
Terra
Primate |
|
|
|
|
Pre-Heroic/50p |
15 |
5/10 |
30 |
- |
Heroic/70p |
20 |
15/10 |
35 |
- |
Powered/70p |
20 |
10/10 |
25 |
15 |
Conspiracy
X |
|
|
|
|
Pre-Heroic/50p |
15 |
5/10 |
30 |
- |
Neo-Talented/50p |
15 |
5/10 |
25 |
5 Power |
Heroic/70p |
20 |
15/10 |
35 |
- |
Talented/70p |
20 |
10/10 |
25 |
15 Power |
Veteran/95p |
25 |
25/10 |
45 |
|
Talented
Veteran/95p |
20 |
20/15 |
30 |
25 Power |
Eldritch
Skies |
|
|
|
|
Operatives/80p |
20 |
20/10 |
30 |
10, Drama
Points |
Civilian/75p |
15 |
10/10 |
25 |
25, Drama
Points |
Veterans/105p |
25 |
30/10 |
40 |
10, Drama
Points |
Thursday, September 7, 2023
Unisystem Starting Types
Unisystm is one of those 2nd-tier systems now basically forgotten but could have been a major contender alongside Savage Worlds and BRP for cotrol of the generic RPG genre, which GURPS has reigned supreme over for decades and likely will continue to do so.
It startd out as powering the deadly and comprehensive Zombie Survival RPG, All Flesh Must Be Eaten and the very 90s Witchcraft. Then went on to power some more cinematic games like the Licensed Buffy/Angel RPGs back during their heyday.
It could do what GURPS could do (in fact a conversion will feature on the blog someday) and it could do it without gtting trapped in the minutea. Backing this claim up were comprehensive sourcebooks about playing Zombies in ajacent genres like pirates, space and dungeon-fantasy.
The only thing letting it down was Eden Studios never managed to get the generic book off the ground which would explain how to use the rules as a toolkit like how GURPS could be. Without that book or continual interest from Eden Studios, the whole system basically faded out of the hobby's conciousness.
It still was a great game system and if a generic system cannot be produced, then maybe encapsualting the different ways the systemw as used can be a rough facsimile.
What will follow is the starting point distrabutions for all the Non-Cinematic gamelines, as a platform to build off on.
These were divided into point totals which further were split by how they could spend their points.
Norms wer 50 points (49 in AFMBE for a quirk of the early rules)
Survivors were 70 (the people you expect to see in stories not just the people caught up)
80 was high powered, which is why Witchcraft and some others started here when other lines didn't, but some had options to boast starting points to this level.
Beyond that it was more the taste of the gameline that detrmined how many extra points were needed to deal with situations and threats.
Some of thes are weaker than they seem just ebcuase those cool Metaphysical/Power points had to be spent on something to start with. I am personally not clear on how Eldritch Skies's Drama Poitns work. Cinematic Unisystem games had Drama Points but otherwise they seem to functional as a "power" sopurce like the other game lines.
Labels:
Unisystem
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