Thursday, March 27, 2025

Mutant Violence

 

(Eastman and Laird for TMNT&OS)

Someone once told me that while the action in MitN was good, the character creation was slow.

And I reflected on how TMNT&OS was also a bit of a pain to make characters, and neither really fitted a vision of fast mutant action.

So I tried mixing TMNT&OS with Luke Gearing's Violence to make it a bit more speedy. It ended up being Violence with mutnats, rather than Violence attached to TMNT&OS, but I sort of like it.


https://lukegearing.blot.im/violence#ref-1L37

 

Mutant Violence

A mutant has four points split between Animal/Man.

Every point on Man is a Competencies and every point on Animal is a Trait from the species entry in TMNT&OS. Every point of Animal is -1 to DV for social interactions with humans.

The five mutant shapes are also reflected by the five possible states of mutant. So, no Human Features needed and not BIO-E either.

Extra Attacks from Species Traits is Advantage.

 



(One more stage than TMNT&OS depicted)

Now for something contradictory to Violence.

Major Characters have 4 Plot Points which can reverse a Downed state. Named NPCs have 2 and likewise have only 2 points to split between Animal/Man.

Optional Melee Table

Martial Arts for a mutant-style game increases Fist bonus by 1 as if a shield. Natural Weapons simulated by damage; D4 = Dagger, D6 = short sword etc, but count as Fists for Weapon vs.

 

A random roll got me Alpha the Killer Hamster

Trained by the military to kill, he escaped with $100,000 of 1980s money in weapons and equipment. His flight or fight response is all outta flight.

Rating 2/2 Plot 4 Social Penalty -2

Trait – Claws

Trait – Digging

Competency – Driving

Competency - Squad Automatic Weapon

Melee +4, +2 From Claws +2 Training

M60 machine gun

Garish Van

 

Modified Melee Procedure. Trained (3) Claws attack as Short Sword and defend as Fist

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