And I reflected on how TMNT&OS was also a bit of a pain to make characters, and neither really fitted a vision of fast mutant action.
So I tried mixing TMNT&OS with Luke Gearing's Violence to make it a bit more speedy. It ended up being Violence with mutnats, rather than Violence attached to TMNT&OS, but I sort of like it.
https://lukegearing.blot.im/violence#ref-1L37
Mutant Violence
A mutant has four points split between Animal/Man.
Every point on Man is a Competencies and every point on
Animal is a Trait from the species entry in TMNT&OS. Every point of Animal
is -1 to DV for social interactions with humans.
The five mutant shapes are also reflected by the five possible states of mutant. So, no Human Features needed and not BIO-E either.
Extra Attacks from Species Traits is Advantage.
Now for something contradictory to Violence.
Major Characters have 4 Plot Points which can reverse a
Downed state. Named NPCs have 2 and likewise have only 2 points to split
between Animal/Man.
Optional Melee Table
Martial Arts for a mutant-style game increases Fist bonus by
1 as if a shield. Natural Weapons simulated by damage; D4 = Dagger, D6 = short
sword etc, but count as Fists for Weapon vs.
A random roll got me Alpha the Killer Hamster
Trained by the military to kill, he escaped with $100,000 of
1980s money in weapons and equipment. His flight or fight response is all outta
flight.
Rating 2/2 Plot 4 Social Penalty -2
Trait – Claws
Trait – Digging
Competency – Driving
Competency - Squad Automatic Weapon
Melee +4, +2 From Claws +2 Training
M60 machine gun
Garish Van
Modified Melee Procedure. Trained (3) Claws attack as Short
Sword and defend as Fist
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