Today is vertebrates
Someone suggested that human teeth are accounted for in Cyberpunk 2020/Interlock with the Ceramic Teeth/Powerjaw cybernetic implants, which means normally 1d6/3. This woud make human zombies even more pathetic in the rules unless they have some sort of automatic bite on a grappled target and go for non-armoured sections.
I've been finding I get really big BODY scores for some monsters, so I scaled down the DP to BODY conversion. Really big DP is now DP-15 = Divided amount, Divided amount/5 = +1 CON up to +3, remainder is divided by 10 up to +5 then that remainder is divided by 100
Adder
BOD 5
REF 6
INT 1
COOL 6
MA 3
Awareness +6
Brawl +3
Beak 1d6/3
BTM +0 DAM +0
Must Eat Flesh Weekly, animal cunning
Alligator
BOD 26
DEX 6
Int 3
COOL 6
MA 3
Awareness +6
Brawl +7
Athletics +8
Bite 3d6 AP
BTM -7 DAM +1d10+2
(Should have Scent Tracking but I supose the alligator in the game never showed much hunting prowess.)
Treats result as 17 for purposes of a foe Escaping a Grappling move.
When Grappling a target, automatically do Bite damage each round
Must Eat Flesh Weekly, animal cunning
Cerberus/Zombie Dog
BODY 5
REF 5
INT 1 (Animal)
Cool 5
MA 3
Awareness +5
Athletics +7
Brawl +6
Bite 1d6+1 AP from Chromebook 3 (#1d6+3 AP)
BTM -2 DAM +0
Weakpoint - Brain: Only Called Shots/Destruction of Head can stop it
Must Eat Flesh Daily, Dos not spread but also it could be interpreted as spreading by bite, animal cunning
Treats result as 17 for purposes of a foe Escaping a Grappling move
When Grappling a target, automatically do Bite damage each round
Must Eat Flesh Daily, animal cunning
Crow/Raven
BOD 5
REF 6
INT 1
COOL 3
MA 3 on ground 19 in air
Awareness +6
Brawl +3
Beak 1d6/3
BTM +0 DAM +0
Must Eat Organs Daily, animal cunning
A single bird is quite a small target, but they normal travel in groups of 4-10, getting easier to hit as they flock
Neptune
BOD 22
REF 6
INT 3
COOL 3
MA 3
Awareness +6
Brawl +8
Swiming +8
Bite 3d6+2 AP from Chromebook 3 (#4d6 AP)
BTM -6 DAM +1d10
Can follow the scent of living beings that are 24 hours old. Can lose trace if target leaves the body of water, for skill purposes this is +12
Double Damage From Electricity
Still can't survive out of water, but can survive in freshwater
Must Eat Flesh Weekly, animal cunning
Yawn
BOD 22
REF 7
INT 1
COOL 6
MA 14
Awareness +7
Brawl +6
Bite 1d6+3 AP (#3d6 AP) Venom Injected into hit location, 2d6 damage for 5 rounds
BTM -6 DAM +1d10
Spitter - Can spit a water-down version of venom up to 7m, 1d6 damage and target is blinded for 5 rounds
Chomp - By taking two rounds to unhinge it's jaw, Yawn can do 6d6 damage with a bite
Hug of Death - Once Yawn Grapples a foe, it automatically inflicts 1d6+2 AP damage per round regardless of non-Powered Armour, and the static score to Escape is 17.
Burrowing - (Can tunnel through dirt and sand 2 feet per minute, 6.5m per Turn (yes 2020 has 10 minute turns in the corebook)
Can follow the scent of living beings that are 24 hours old. Can lose trace if target enters a body of water, for skill purposes this is +14
Must Eat Flesh Weekly, animal cunning
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