Saturday, November 14, 2026

5.5E to Cyberpunk RED Species Part 4 - World of Warcraft 2009 To 2026

 Second half of the new 5.5E WoW Species. I've come to see the Trolls as making good Voormis from Clark Ashton Smith's work. Three toed and hairy (in Warcraft lore anyway) cavemen with big teeth.


Dracthyr

Creature Type: Dragon

About 7 feet tall

Change Darkvision. You have Darkvision with a range of 20 yards/metres.

Change Gliding Wings. While you’re in your natural form and aren’t Unconscious or Mortally Wounded, you can subtract up to 33 yards/metres from a fall when calculating falling damage, and you can move up to 2 yards/metres horizontally for every 1 yards/metres you descend.

Change Natural Weaponry. Once per turn, in addition to any actions taken this turn and while you’re in your natural form. You can Shove a creature with an Unarmed Strike from your wings or tail.

Visage. As a Magic action, you can shift into a humanoid form (your visage) or back to your natural form. You decide what your visage looks like when you choose this species, including coloration, height, weight, hair and sex. Changing shape doesn’t change your clothing, equipment or game statistics.

Change Draconic Flight. If your LUCK is 8, you can leap into the air with your natural form’s wings, once per turn, in addition to any actions taken this turn. Gaining a Fly Speed equal to your Speed for 10 minutes. Once you use this, you can’t do so again until you finish a Long Rest.

 

Earthen

About 4-5 feet tall

Change Azerite Surge. When you take the Attack Action, you can swap one of your attacks for a 5 yards/metres Cone of Azerite energy. Creatures of your choice in the Cone regain 3d6 Hit Points, while every other creature in it makes a DEX + Dodge/Evasion roll against a DV of 11 + BODY stat, taking 3d6 Radiant damage on a failure or half as much on a success. The healing and damage grow to 6d6 at LUCK 8. You can use this a number of times equal to half your LUCK stat per Long Rest.

Change Darkvision. You have Darkvision with a range of 40 yards/metres.

Change Earthen Resilience. You have Resistance to Toxin damage and Advantage on rolls to avoid or end the Poisoned condition.

Change Ingest Minerals. You do not roll Death Saves from malnutrition.

Change Quiet Contemplation. When you regain HP while resting, you regain HP equal to your BODY stat + one half your BODY stat.


Goblin

Notably, the Azeroth goblin is mechanically identical to the playable goblin species that appeared in both Volos’ Guide to Monsters and Mordenkainen Presents: Monsters of the Multiverse, (with the exception of the lack of ability score modifiers). It’s also interesting to note that they are classified as Humanoid, despite the fact that goblins were reclassified as fey in the 2025 Monster Manual and still have thier Fey Ancestry trait. Maybe it should have ben renamed Magic Mutant Ancestrey as they share it with their fellow Warcraft mutants, the elves.

Creature Type: Humanoid (For 5.5E monster versions, this is Fey)

About 4 feet tall

Change Darkvision. You have Darkvision with a range of 20 yards/metres.

Change Fey Ancestry. You have Advantage on rolls to avoid or end the Charmed condition.

Change Fury of the Small. When you damage a creature larger than you with an attack or spell, you can deal extra damage equal to your half your LUCK stat (of the same damage type). You can do this once per turn, a number of times equal to half your LUCK stat per Long Rest.

Change Nimble Escape. Once per turn, in addition to any actions taken this turn. You can take an action to make a DEX + Stealth roll or ignore a Hold Action by an enemy.

 

Haranir

About 7-8 feet tall

Change Darkvision. You have Darkvision with a range of 40 yards/metres.

Change Gift of the World Trees. You add half your LUCK stat between the following skills: Science: Biology, Science: Zoology and Wilderness Survival

Change Haranir Magic. You know the Druidcraft and Thorn Whip cantrips. If you have LUCK 6, you always have Entangle prepared, and if you have LUCK 8, you always have Spike Growth prepared. You can cast each of these once per Long Rest. INT, WILL, or EMP is your spellcasting ability for these spells (chosen when you select this species).

 

Mechagnome

About 4 feet tall

Creature Type: Construct

Change Built for Success. After rolling but before learning the result, you can add 2 to the roll. You can do this a number of times equal to half your LUCK stat, per Long Rest.

Change Emergency Fail-Safe. When you become Seriously Wounded, you can use a Reaction to heal up to your BODY stat. But that number is deducted from the HP recovered for the same day. Once used, this recharges after 1 hour or Long Rest.

Change Mechanical Nature. You have Resistance to toxin damage and Advantage on rolls to avoid or end the Paralyzed or Poisoned conditions. You are immune to the effects of Asphyxiation, dehydration, Fatigue, malnutrition or suffocation.

Sentry’s Rest. You don’t need to sleep, and you can finish a Long Rest in 6 hours by staying inactive and motionless while remaining conscious.

Change Specialized Design. You add half your LUCK stat to two non-weapon skills, one of which must be a TECH skill.

 

Pandaren

About 6-7 feet tall

Bouncy. You have Resistance to Bludgeoning damage from falling.

Change Darkvision. You have Darkvision with a range of 20 yards/metres.

Inner Peace. When you regain HP while resting, you regain HP equal to your BODY stat + one half your BODY stat.

Change Quaking Palm. When you hit a creature with a Brawl Attack on your turn, your movement doesn’t provoke Opportunity Attacks from that creature for the rest of the turn.

 

Vulpera

About 4-5 feet tall

Change Darkvision. You have Darkvision with a range of 20 yards/metres.

Fire Resistance. You have Resistance to Fire damage.

Nose for Trouble. The first time you take damage after rolling Initiative, you reduce that damage by an amount equal to your LUCK stat.

Vulpera Nimbleness. You can move through the space of any creature that up to x1.5 your height or mass, but you can’t end your move in that space.

 

Worgen Traits

About 4-7 feet tall

Change Darkflight. Once per turn, in addition to any actions taken this turn, you can transform into your bestial form for 1 minute/20 turns or until you revert, in addition to any actions taken this turn except transform. You gain Temporary Hit Points equal to your LUCK Stat. You can do this a number of times equal to half your LUCK stat per Long Rest. While in bestial form, you gain the following benefits:

Change Increased Speed: Your MOVE increases by 2.

Change Reactive Movement: When a creature ends its turn within 1.5 yards/metres of you, you can once per turn move up to 3 yards/metres without provoking Hold Actions or automatic attacks.

Necrotic Resistance: You have Resistance to Necrotic damage.

Change Darkvision. You have Darkvision with a range of 20 yards/metres.

Instinctual Shift. When you roll Initiative while you have at least one use of Darkflight remaining, you can immediately use it to transform (no action required).

No comments:

Post a Comment