Second half of the new 5.5E WoW Species. I've come to see the Trolls as making good Voormis from Clark Ashton Smith's work. Three toed and hairy (in Warcraft lore anyway) cavemen with big teeth.
Dracthyr
Creature Type: Dragon
About 7 feet tall
Change Darkvision. You have Darkvision with a
range of 20 yards/metres.
Change Gliding Wings. While you’re in your
natural form and aren’t Unconscious or Mortally Wounded, you can
subtract up to 33 yards/metres from a fall when calculating falling
damage, and you can move up to 2 yards/metres horizontally for every 1 yards/metres
you descend.
Change Natural Weaponry. Once per turn, in
addition to any actions taken this turn and while you’re in your natural
form. You can Shove a creature with an Unarmed Strike from your wings or
tail.
Visage. As a Magic action, you can shift into a humanoid
form (your visage) or back to your natural form. You decide what your visage
looks like when you choose this species, including coloration, height, weight,
hair and sex. Changing shape doesn’t change your clothing, equipment or game
statistics.
Change Draconic Flight. If your LUCK is 8,
you can leap into the air with your natural form’s wings, once per turn, in
addition to any actions taken this turn. Gaining a Fly Speed equal to your
Speed for 10 minutes. Once you use this, you can’t do so again until you finish
a Long Rest.
Earthen
About 4-5 feet tall
Change Azerite Surge. When you take the Attack
Action, you can swap one of your attacks for a 5 yards/metres
Cone of Azerite energy. Creatures of your choice in the Cone regain 3d6
Hit Points, while every other creature in it makes a DEX + Dodge/Evasion roll
against a DV of 11 + BODY stat, taking 3d6 Radiant damage on a
failure or half as much on a success. The healing and damage grow to 6d6
at LUCK 8. You can use this a number of times equal to half your LUCK
stat per Long Rest.
Change Darkvision. You have Darkvision with a
range of 40 yards/metres.
Change Earthen Resilience. You have Resistance
to Toxin damage and Advantage on rolls to avoid or end the
Poisoned condition.
Change Ingest Minerals. You do not roll
Death Saves from malnutrition.
Change Quiet Contemplation. When you regain
HP while resting, you regain HP equal to your BODY stat + one half your
BODY stat.
Goblin
Notably, the Azeroth goblin is mechanically identical to the playable goblin species that appeared in both Volos’ Guide to Monsters and Mordenkainen Presents: Monsters of the Multiverse, (with the exception of the lack of ability score modifiers). It’s also interesting to note that they are classified as Humanoid, despite the fact that goblins were reclassified as fey in the 2025 Monster Manual and still have thier Fey Ancestry trait. Maybe it should have ben renamed Magic Mutant Ancestrey as they share it with their fellow Warcraft mutants, the elves.
Creature Type: Humanoid (For 5.5E
monster versions, this is Fey)
About 4 feet tall
Change Darkvision. You have Darkvision with a
range of 20 yards/metres.
Change Fey Ancestry. You have Advantage on rolls
to avoid or end the Charmed condition.
Change Fury of the Small. When you damage a
creature larger than you with an attack or spell, you can deal extra damage
equal to your half your LUCK stat (of the same damage type). You can do
this once per turn, a number of times equal to half your LUCK stat per
Long Rest.
Change Nimble Escape. Once per turn, in
addition to any actions taken this turn. You can take an action to make
a DEX + Stealth roll or ignore a Hold Action by an enemy.
Haranir
About 7-8 feet tall
Change Darkvision. You have Darkvision with a
range of 40 yards/metres.
Change Gift of the World Trees. You add
half your LUCK stat between the following skills: Science: Biology, Science:
Zoology and Wilderness Survival
Change Haranir Magic. You know the Druidcraft
and Thorn Whip cantrips. If you have LUCK 6, you always have Entangle
prepared, and if you have LUCK 8, you always have Spike Growth prepared.
You can cast each of these once per Long Rest. INT, WILL, or EMP is your
spellcasting ability for these spells (chosen when you select this species).
Mechagnome
About 4 feet tall
Creature Type: Construct
Change Built for Success. After rolling but
before learning the result, you can add 2 to the roll. You can do this a
number of times equal to half your LUCK stat, per Long Rest.
Change Emergency Fail-Safe. When you become Seriously
Wounded, you can use a Reaction to heal up to your BODY
stat. But that number is deducted from the HP recovered for the same day.
Once used, this recharges after 1 hour or Long Rest.
Change Mechanical Nature. You have Resistance
to toxin damage and Advantage on rolls to avoid or end the
Paralyzed or Poisoned conditions. You are immune to the effects of
Asphyxiation, dehydration, Fatigue, malnutrition or
suffocation.
Sentry’s Rest. You don’t need to sleep, and you can finish a
Long Rest in 6 hours by staying inactive and motionless while remaining
conscious.
Change Specialized Design. You add half
your LUCK stat to two non-weapon skills, one of which must be a TECH skill.
Pandaren
About 6-7 feet tall
Bouncy. You have Resistance to Bludgeoning damage from
falling.
Change Darkvision. You have Darkvision with a
range of 20 yards/metres.
Inner Peace. When you regain HP while resting, you
regain HP equal to your BODY stat + one half your BODY stat.
Change Quaking Palm. When you hit a creature
with a Brawl Attack on your turn, your movement doesn’t provoke
Opportunity Attacks from that creature for the rest of the turn.
Vulpera
About 4-5 feet tall
Change Darkvision. You have Darkvision with a
range of 20 yards/metres.
Fire Resistance. You have Resistance to Fire damage.
Nose for Trouble. The first time you take damage after
rolling Initiative, you reduce that damage by an amount equal to your LUCK
stat.
Vulpera Nimbleness. You can move through the space of any
creature that up to x1.5 your height or mass, but you can’t end your
move in that space.
Worgen Traits
About 4-7 feet tall
Change Darkflight. Once per turn, in
addition to any actions taken this turn, you can transform into your
bestial form for 1 minute/20 turns or until you revert, in
addition to any actions taken this turn except transform. You gain
Temporary Hit Points equal to your LUCK Stat. You can do this a number
of times equal to half your LUCK stat per Long Rest. While in bestial
form, you gain the following benefits:
Change Increased Speed: Your MOVE
increases by 2.
Change Reactive Movement: When a creature ends
its turn within 1.5 yards/metres of you, you can once per turn move
up to 3 yards/metres without provoking Hold Actions or automatic
attacks.
Necrotic Resistance: You have Resistance to Necrotic damage.
Change Darkvision. You have Darkvision with a
range of 20 yards/metres.
Instinctual Shift. When you roll Initiative while you have
at least one use of Darkflight remaining, you can immediately use it to
transform (no action required).
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