Saturday, January 11, 2025

Stormbringer Wolves Upon the Coast Session 7

The party marched back to the boat and sail downriver and out into the sea to reach the Cnivian Kingdom. Decided to give Hrafnkel [Raf-n-kel] an additional +5% to attack and parry categories as the character was a 2 HD NPC before being converted to a playable character via Hawkmoon.

Althrow Tams decided to devote time to training the griffons (player had to do something and came back later). Paid up the survivors at Culemwardern, but as they rounded the cape at 06.09, they saw a flash of feathers on the desolate shore (Successful See roll).


Thinking that Althrow Tams would never forgive them for giving up another griffon, they came ashore and wandered around, trying to find the source. The hinting dogs they brought with them constantly smelt and saw the bitter druid who had abandoned living as a human. Finding a human footprint, they thought maybe it’s some kind of bird-man monsters and Hrafnkel pushed on beyond the rowers and dogs to fight or negotiate with it. The druid growing discontent with the pursuit, stabbed Hrafnkel. This started a chase where the dogs, bow and footprints allowed Hrafnkel to track the druid who eventually was wrestled down with more stabbing into Hrafnkel.
I had forgotten that invisibility in WUtC lasted until violone, but Stormbringer is a more powerful setting anyway. They did not find his treasure.

Hrafnkel and Yerstor form an unlikely duo as Hrafnkel realises he can lead the dim-witted noble along.

Realising it was a man who wouldn’t talk but squawked, they took him into neighbouring Cloyne where the villagers were greatly afraid. Fo the druid was their protector and the feared the wrath of the druids. Beyf the lord suggested waiting for the druids to pass judgement and that night, a whirlwind and blood bubbling from the earth brought forth imperious and cruel voices.

The Druids demanded they release their fellow and come to the Stone Circle at 05.10 to undergo a penance task. The voice’s demeanour not improved by the party’s varying levels of disconnected bargaining and accidental insults to the prickly masters of flesh and spirit. Including throwing coins on the ground as compensation, for not knowing where to offer it.
The next day the party travelled south to foggy Belcarra, where they nervously eyed the large pyre before being wordlessly directed south again into the hills, where lay the Stone Circle.

Disgusted by the coprolitic nature of the druid’s divinations, they quickly wanted to know their task and were told to go and slay the men who left mortality by becoming stone men at 04.13. This was solely to demonstrate the weakness of the Church worshiping lord of Blulach and they must announce this in the square after.

The druids mutter they could have given worse tasks like finding the lost druids of the Moerheb Weald, and only because the party are monster-slayers and cleansers of Donenashoe do they even offer penance.

The party sleep away from the Stone Circle and quickly march along the coast. On the way the see the pirates at 06.10 in their deep narrow cove. Catching them unawares, they peek over the ridge and see the treasure being sorted and counted. Debating on what to do, Hrafnkel and Yerstor misunderstand the number of the pirates and march down to challenge Niamh to single combat. They are quickly surrounded, and all seems lost.

Despaerate negotaitions reveal Niamh’s dislikes and her raiding target. She is most amused by the two’s actions. A Luck roll imported from Call of Cthulhu, rolling under POW x 5% and getting a critical reveals the distant shape of the Screaming Rock on the horizon. The pirates flee, taking the treasure and food with them.
After quickly explaining via the rowers and Hrafnkel giving local exposition. There are several player misconceptions before the party realise they might not have the capacity to fight the horrors within and decide to make themselves scarce.

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