A campaign in miniature.
The star is marked as Najm Al-Khali, or The Hidden Place in
the old tongue of the third ship of Rogue Trader Kastor’s exploration fleet. There
are neither planets or interesting features. Just a vast network of asteroid
belts orbiting a red dwarf. It attracts no attention, a location on the voidcharts
to mark the long cycle of Charterist captains on their way to Nazgool and back.
Yet life thrives in the void. To the people who live among the
emptiness, the star is simple Hidden, and the people are the Annajmites.
Annajmites are a people apart from the rest of the Imperium,
the lowest form of human life. For not only are many mutants, nearly all of
them are heretics. Hidden can support small void stations and asteroid
habitats, extracting enough resources to resupply Charterist captains away from
prying eyes. In return they receive a portion of the tainted food Nazgool
produces.
Over time, the independent void stations have been joined by
pirates searching for a place to lay low and even rogue Charterists families. They
bring knowledge of unstable routes through the warp and ships bigger than
anything the Annajmites can construct. Making Hidden the backdoor to all adjoining
subsystems and far-away places.
These form an aristocracy of sorts, staking claims over settlements
as nobles, due tithes. The warp routes from Hidden mean they are excellent
smugglers and raiders and exchange those exotics for manufactured goods from
the orthodox sub-sector, brought by the legitimate Charterists. Increasingly their
wealth and lifestyles beyond what the Imperium would consider suitable for those
bound to fly the same routes forever without pay. Thes nobles or habitat
representatives meet in the great Centre Port to govern in a somewhat
democratic fashion.
Each colony is tiny, usually no more than 10,000 people and
frequently surrounded mining colonies of 100-1,000. Clamped like an unsanitary combination
of limpet and leech onto the rocks. But they carry themselves like they are a
planet unto themselves, developing radical dialects and cloistered inbreeding.
Made even more florid by the mutations brought about by the void, refugees from
Nazgool or their twisted religion. For most of the population are Chaos
worshippers.
And here is the centre of the recent turmoil. As any human society
in the 41st millennia, enough genetic damage has been done that
mutants will appear even among health families. And the times mean not a small
number will be psykers. For survival and commerce, these psykers have been
inducted into witch-cults since the early days.
The dominate witch-cult was the Will to Power. Long
associated with Centre Port, they have served as the enforcers of authority.
Freeing those unjustly bound, breaking the staid natures of the nobility and
practising the disturbing relief rites of the four primal emotions, to relieve
stress of the people.
But what they seers could not foresee was a hidden threat.
Long ago, some members of the Witch-Cult had recanted, they had turned to order
and embraced a time where those blessed by the warp ruled over the lesser. The
Stark Side of Chaos. They were thought extinct, eliminated for being lapdogs of
the Law-worshiping Corpse-God in his golden sarcophagus.
But Supreme Leader Shiver was one of them, honing his skills
through the manipulation of Charterist trade families. He declared himself First
Man and appoint Constables to rule over the sectors of the system. He purged
the Witch-Cult and set his traitorous Judges upon them.
Now Hidden is much more open to trade. First Man Shivers has
long cultivated a pro-Charterist policy, allowing them to increase their wealth
at the expense of the inhabitants. In return the Charterists market share has
grown. Those who have misgivings are encouraged to try their luck elsewhere
with support of course. Tempting rewards and possible discovery and
condemnation as if they were tin-plated rogue traders. The pirates are kept
busy harassing distant systems for new wealth and order is kept by system boat.
These gunships are mere toys compared to even a Rogue Trader, but a thousand stark-dressed
troopers can easily cow a habitat.
The Annajmites persist in a state of hope. While brutal, the
First Man’s rule is still better than what they know awaits them from the
Imperium. Only slightly more crushing to the orally educated masses than before
and there are always rumours of Rebellion. Ships flashing to and from isolated
halo belts, fighting in the name of contradictory goods, daring raids and prophesied
Witch-Cult chosen ones. The conflict is at a scale where a small band of heroes
and a ship can tip it.
No comments:
Post a Comment