Wednesday, June 11, 2025

Shadow of the Demon Lord Adventures to SLA Industries Part 3

The Huntsman Isle

Cyan BPN

Phantom haunts island, phantom getting aggressive, monsters on island try to use it as a raiding/gathering spot.

Stocesa Industrial Works was a ruthless and ambitious gang, turned into a soft company then a legitimate SLA subsidiary. First robbing and extorting highway traffic and passersby to operating several commercial holdings, private tollbooths and factories on Downtown level 1 to 3. The Centrepoint was the Castle, an office/apartment tower which stretched from Level 3 to 2.

No one shed a tear for Afton Stocesa when he died following a shooting trip and attempted robbery somewhere in Lower Downtown. The crumbling tower was abandoned and passed into the uncaring hands of SLA Industries.

Stocesa has come back as a Dream Entity and first demanded tolls for using his roads and now attacks people. Spreading out further from the tower. People were pacifying him with Dave Beer.

The different locations of the island are now tower levels, connected by stairs. The river is the highway with no crossing lanes or side lanes at the top and a sewerage filtration system at the bottom, now decommissioned and flowing freely.

The lizardmen are a band of near-feral homeless families. Not Dregs but disconcerting to see them so far up. The fomors are Carrien. The grave thralls are lesser dream entities, half-melted/formed versions of Stocesa.

SLA Indutries has decided that since it owns the property, the complaints it’s been receiving are a threat to the site’s value.

 

Dancing in the Ruins

Silver (finally)

Godless adventure, a scatologic bunch of intelligent rats run a party boat with a puppet and some henchmen. Feeding people unknowingly radioactive food for their droppings. Only take a small group of people once a year from each stop and then they return one year on before radiation is noticeable. Ship breaks down, players investigate. Also the rats are eating people who come on board the main ship for some reason that’s never explained.

The Party King is an SLA subsidiary company, touring across Mort on a custom Gauss Train, throwing events and festivals at different major cities. Players are here as celebrity muscle for the lottery to get one (same 1 year limit). The party king is a series of actors who prerecord videos for every occasion to play through the supposedly receiving televisions screens. Ditch the rats eating people thing.

What’s happing is that the Party King company has been running a soft company on the side. Plying entertainers and stageworkers in the back cars with dangerous substances in their food and drugs: illegal (saying something) drugs, medication and extracts from alien worlds. They are harvesting their body fluids during their weekly checkups and selling it as dubious medication/drugs.

People who are too nosy and trying to get into the front cars  would be getting hooked up to the cocktail and exsanguinated.

BPN sponsor might try and pay out a White or a Grey if that would pay less, since the squad didn’t just sit there.

 

Lasting One Standing

Blue

Godless, a town (setting for the other two Godless adventures, but I didn’t realize that) is divided between three gangs. Some magic and monsters. Players can put one in charge or wipe them all out.

Run it pretty much as is.

 

Quintet

White, quickly turning into an Orange

In Downtown, it has been reported that several small-residential blocks have become suddenly empty of people. This includes a welfare office. Find out what has happened to them before people start getting terrified. There was an old Blood Cult complex built into the sewers below the town that self-destructed a decade ago. Plenty of White Earth entities are still connected to it. Plays out as is but welfare office replaces church.

Tracing the missing children might be hard unless they have ended up in a gang or the orphanage/workhouse system. Good follow up, especially if the operatives have to deal with the kids inside MR’s workhouses and they have no authority to persuade the jerk in charge to let them kill them.

 

Hell Awaits

Blue

Warlock was killed by druid and his soul sealed in box. Warlock’s spirit turned into wraith and drove village mad, hellhound runs around edge, barking madly to retrieve warlock’s soul but unable to get in.

Let’s not turn this into another Orange BPN. Let’s do something mundane but with a twist. Reports of late-night disturbances from a local Wraithern youth gang banging pots and pans and playing loud music, The Hellhounds. During the day, it’s clear the focus is around an abandoned apartment, previously condemned for the Grey (red herring). And now it is full of junkies and squatters. Interrogating neighbors, gang members tell of glyph-wielding Ebonite who stole drug supply but scares the gang. A feral Ebon was hosed up on a cocktail of recreational drugs, the gang’s stolen Shatter and White-Out. Now somewhere between life and death. The rest of the building raided his stash and became warped. Perhaps a Jade BPN upgrade could be wrangled.

 

One Perfect Moment

Silver

This is yet another demon-summoning scenario. An exiled pair of sex cultists set up a new cult in a town. They were in contact with a demon because they used ritual forbidden to them. Players are on a time limit to investigate and stop cult before orgy/summoning/murders.

Squad is to cover the new opening of high class club operating in Suburbia. Normally an Uptown franchise. Drugs on tap and weird alien extract in the member’s orgies. You can either keep or ditch the demon. If ditching demon, the cult leaders are deranged and going to mix a lethal dosage of drugs into everyone’s food/drink/air during the ritual to bring them all to Epiphany. If demon, this turns into an Orange real fast as the White Earth entity absorbs their life force and manifests if players aren’t careful.

 

The Gorgon’s Tears

White, upgrading to either a Jade or a Platinum depending on choice.

This is supposed to transition the character to the Master levels in SotDL. One of the Gorgon Queens (alive) of the Witch-King (now undead) lurks below the city of Gateway, using Organ Filches to kill and acquire organs for her treatments to ultimately remove a deliberating ability of gorgons. She offers the party a deal to let finish. Also a riot.

The players will probably side with the city watch/Shivers by necessity of being Operatives. Someone has been killing prominent members of a business club or subsidiary. It’s a Necothrope or even worse, a Kilneck, who needs to overcome some condition that requires organs in lieu of Karma medical treatment. They will not accept being exposed. Play as is.

 

A Mother’s Burden

Blue

A region stricken by drought and beset by conscription as lords turn desperate. Centered on a village where several women are pregnant. Broodlings have corrupted three of the fetuses into Broodling queens and stuck a cursed skull down the well to trigger a 300 mile-diameter drought. To create the fly-based conditions required for them. Ogres attack as the players show up, broodling queens are dangerous at birth and broodlings attack to retrieve them. No solution is given for the drought curse, as the players should have no context.

This has way too many contrived elements to work as is for SLA. Elements were community in strife, several pregnant women and some of the fetuses are corrupted. Corrupters attack to retrieve them. Before any of this a pair of monsters attack.

 A Lower Downtown sector has been experiencing heightened levels of disruption. Violence and atrocities have spiked, causing more locals and gangs to leave the sector and cause trouble elsewhere. Players are to quell violence. A band of cannibals, inspired by visions of Rawhead, have dumped a sacred barrel of KZ-14 in the water main. Now they and all others suffer Rawhead in their dreams. They have been inspired to watch over the last apartment block standing. Where the pregnant woman who will bear Rawhead’s chosen  (mutated at birth) live. Complicating matters are a couple of large Carrien/Derro/whatever is needed who attack the apartment as the last source of food and people in the neighborhood.

 

Necessary Sacrifices

Green

As this is suggested to be a sequel to The Slaver’s Lash or Survival of the Fittest, then it’s simplest to run it as the location the players were supposed to travel to or stumble onto after those adventures. Otherwise it could be placed against the Sector Wall adjoining Cannibal Sector 5, where an underground and disused cistern provides an entry point. The party are here to take sonar readings of the cistern from the Downtown and CS5 sides of the wall.

The lurk is any sort of singular animalistic predator or Carrien Mutant. The bandits are a gang. The inquisitor is the local Shiver/SLA military commander who is here to make an example of people he doesn’t care about. The Fallen Ones are remnants of a Conflict Race, trapped in Ebb-related stasis. The random orgy monsters are there for shock value, lesser mutants. Makra is a huge mutant or alien beast, a Polo Ice Whale for stats would be a good one.

 

The Knife in Your Hand

White

Woman has traveled some distance to find anyone willing to help find her brother. Who has gone to slay the legendary Beast of Valderhalen Hollow. Which is a colossal dragon which preserves the Savage Ornament, a profane blade. The dragon has been hollowed out alive by echinemons, which lay their eggs in living hosts. Causing the half-alive/dead dragon’s rotting body to expand to fil the cave. The man is already impregnated with the echinemon’s eggs, though the leader invites the party in and insists the people implanted were volunteers. Finding the blade (not known to the echinemons) and slaying the dragon, trying to rescue the brother or being generally impolite to the echinemons causes a fight.

There is no equivalent to the echinemons anywhere in SLA and they only appear in this adventure. We will have to go thematic.

A missing person report came out, with your name on it. Apparently, a previous contact has a relative in the Operative’s Hall. Her brother is missing, having gone down to an infamous old factory. Valderhalens is where people go in on dares and disappear and where monsters and maniacs chase people only to vanish themselves. But rumors say a treasure is in there, a piece of one of a kind kit that Valderhalen was killed for but no one could ever find.

Getting in, it’s discovered the place is wired up to a broken manchine, looking all rusty and bare. Its failure has made it surprisingly lucid.

It can haltingly tell the operatives that it was set a task many centuries ago by SLA, before it’s original covering failed, to guard a dangerous item. It has failed and now it exists as a control system and backdoor into SLA. It wants to have its core destroyed.

Also in the factory is a soft company called BlooDrunk, which says it’s going to apply for a proper integration any day now, it’s just needs to come up with a workable product. The manchine was busted, it keeps flipping between the past and now. It agreed to help, signed a contract. They got this process which manufactures medication, narcotics and other rejection-free implants directly inside volunteers. Who signed contracts. It will revolutionize medical care. They are going to die, but eventually they won’t.

The savage ornament can be either an out of place item, which triggers Grey + other weirdness, or something left from White Earth, with the curse basically being the same as SotDL.

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