I once had an idea of modifying D&D 4E encounters to use as quick Lancer missions. Since both are tactical, role-based combat games with strong balance. It should be simple.
Now there are two ways to do this. Just gather up the enemy
rolls and note down there are so many traps that use certain damage types and
use that as a framework. Or go further and use the exact foes and traps to come
up with the scenario. That latter is somewhat harder because you must fit 4E‘s
relatively tight spaces into the mould of Lancer. Which is about 40 x 40 spaced
combat areas.
With either method we must convert the foes over. 4E had:
Artillery, Brute, Controller, Lurker,
Skirmisher and Soldier. Plus, a special designation of Leader.
These could be Minions, Elite and Solo.
lancer has about 30 NPC types divided into the categories:
Artillery, Controller, Defeder, Striker
and Support.
And can also be Grunts, Veteran, Elite and Ultras.
Therefore, we can sort of line them up.
Artillery = Artillery
Brute = Defender or Striker
Controller = Controller
Lurker = Striker/Support
Skirmisher = Striker
Solider = Defender
Leader = Support
Minion = Grunt
Veteran = Unknown
Elite = Elite
Solo = Ultra
Now this isn’t perfect. Brutes tended to be simple high
damage melee attacker, with good Defence and high HP. That can fall into either
category of Lancer NPC as the encounter seems to use them. Likewise, Lurkers
were monsters which well lurked with some sort of penalty to be hit until it
was time for a sudden burst of high damage, treading on the Support type’s
role as a battlefield manipulator. Leaders in 4E were a subtype, they
did their primary role but also buffed, manipulated or debuffed as required. So,
there will have to be a choice between them generally assisting or just staying
behind the lines. But between 30 roles in Lancer, there is more than enough
variety to cover each side of the 4E to Lancer spectrum.
Veterans may come to our aid here. There is no 4E equivalent.
But that lets us use the tougher bonuses to better copy over 4E. We could say a
Brute is a Veteran Defender, a Lurker is a Veteran
Striker and a Leader is a Veteran Support. But that can get
reductionist.
Let’s try with a simple set of fights from Dungeon Delve,
which was a book of premade short dungeons, about 3 to 4 encounters long.
Orcs have taken over hilltop keep
Room one: 2 Fire Beetles (Brute), 3 Orc Raiders
(Skirmisher), 1 tower, 1 set of cells with dead prisoner with treasure, 1 water
bucket, dark lighting.
- Brutes/Soldiers
= Defenders, Skirmishers/Lurkers = Strikers.
2 Pyros seems thematic for Defenders, of all the various
strikers, Scourer fits the Orc Raider's marking and healing abilities best
Level 3 is about Tier 1 for Lancer
Now converting over the room details, which I found a mite
tedious despite how small it was. I decided on this mission was stopping a
defeated Pro-regime militia have seized old fortifications from pre-Unity
period while the Lancers were doing peacekeeping.
We are keeping the Lancer scaling of 1 square/hex being 10 feet. So theoretically the interior increases, but is still very tight for Lancers even with size 2 or 3 chasis. Maybe an exterior could be added with some sort of wall that makes it slightly more convenient to use the prebuilt entrance. But that defeats the purpose of the dungeon encounters.
There’s a tower, a dead villager, a water bucket to spill
and it is Low-Light. Some quick caluclations from Lancer tell us the Structure/Actions total keeps this at Tier 1, befitting a low-level D&D battle.
- The
tower is the internal structure behind the outward gun platforms and is
sized for vehicle movement,
- The
cells here contain a dead local who succumb to wounds after being brought
there, retuning the corpse earns the respect of the local Techno-Tribe who
offer a Downtime Reward,
- The
water pipes run against a wall, breaking them creates slip hazards from
the high pressure water on concrete,
- While
the lighting in here is poor, with only the jury-rigged floodlights, the
defensive structures discombobulate scanning, giving 1 penalty dice.
Slightly boring to do 3 attack encounters but sometimes a Lancer's job is to sweep and clear. If you add a Beat at the end where the players have to give their post-mission debrief or perhaps testify in court for the trial of the survivors or as proof of a third-party was funding the attack.
1 orc chieftain (C) = Bastion + Elite
1 dire wolf (W) = Couldn't find an NPC Striker that got
better the more allies it had also engaging with the target, so it's now a
Wolf-Gunship, Ace + Vehicle
2 orc berserkers (B) = Demolisher
Outdoors here scanning works normally
Beds = Barrack prefabs
Fireplace = Temporary base reactor, which is opened prior to
create barricade to attack on that side.
Treasure = The secondary objective. My example would be enough
Manna and Circuit Tokens to prove the Militia is being funded by the Orbital
stations to put pressure on the new government.
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