This is pretty much my OSE to Mothership rules with included tweaks form my previous analysis and the slight adjustments required to go from OSE to OSRIC extra features.
HD +1 = Wounds
HP = Health, if HP is under 10, add +1d5+6 (Allowing 1 or
less HD monsters to have between 11-15 Health), add the HD modifier to Health
if average not listed.
At the Warden's discretion, really small animals can just
keep the HP as Health for being fragile.
If 4 Wounds or higher, deduct 2 Wound and 10 Health for
every 3 total Wounds.
If this reduces the new Health total to 10 or less, add
10 to the Health. and round up to the nearest 10.
If the Warden does not like the high Wound and low Health
end result, they can halve the Wounds and double the Health.
Combat = 21 -THACO + Any listed modifiers x5 +15, or
Ascending Attack Bonus +2 + Any listed modifiers x 5 +15.
Instinct = HD x 10, becoming HD x 5 after 5 HD, as a
percentage
Every 4 or fraction thereof of the OSRIC bonus HP becomes an
addition +5% to Instinct
(9-AC/AC-10 for Ascending) round down = AP
For NPCs AC becomes (10-AC)/2 with rounding down = AP. This
accounts for the original rules OSRIC is derived from miscalculating based on
an older edition, prior to printing. If not corrected in future editions to
(requiring 9-AC), it remains as such.
d4 = d5
d6 = d10
d8, d10, 2d6 = 2d10
Doubling as you go
Once you get to 4d10, you have the option of changing it to
1 Wound if caused by massive damage.
Bonuses to damage are ignored unless they are +2, then up
the dice by one per +2 on the chart prior to converting.
If a + Weapons is required to hit the monster, deduct 1d10
from the damage of the Mothership weapon per + required.
Anytime something that Mothership handles with a percentile
roll is rolled on a D6, multiple the chance of that by 16.666 and round up.
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