I went back and forth on this for an upcoming Cyberpunk RED meets Forgotten Realms game. Not the infamous meme about 5E players lacking the ability to play another game, but a game about being punks in a future version of the Forgotten Realms.
Why?
As Shadowrun in concept is cool but I really don’t like any
of its mechanics and find the lore to be cringe. Something that won’t get any
better with the effort Cataclysm Game Labs puts into it.
I eventually went for something simple to convert the
numbers over.
If the modifier is 0 or higher, add to 4, if it is -1 or
lower, use a base number of 5. So, 4 +2 = 6, 5 -2 = 3.
Use all Attack bonuses as combat skills without conversion.
Characteristics are converted accordingly
Dex = REF
Your Attack Modifier Characteristic (Str or Dex) = DEX
(Dex + Int)/2 = TECH, this was a recommendation, I previously had it just be
derived from Int
Int = INT
Wis = COOL
Wis = WILL
(Str + Con)/2 = BODY
Cha = EMP
(Speed/5)-2 = MOVE
Proficiencies Bonus = LUCK, but no adding or subtracting here, +2 is 2 LUCK if
required by an NPC/Monster.
Recalculate HP as normal, this does tend to put most
monsters in the 40 HP range, which is not that strange for the idea a monster
is tough but not invulnerable.
Use all skills values without conversion, Initiative becomes
Combat Awareness. Use Proficiencies Bonus as an Other skill.
|
AC-10-Dex Mod |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Natural SP |
5 |
7 |
10 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
|
Worn SP |
4 |
7 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
Monsters do not take natural armour penalties
Damage Calculation, every dice size above or below d6 increases or decreases
the total d6s rolled. Ignore modifiers. 1d4 becomes 2 and less than 1d4 damage
becomes 1.
Ex. 2d6 = 2d6, 2d8 = 4d6, 2d10 = 6d6, 2d4 = 1d6.
Add an extra d6 for two handed weapons.
DV for skills, saving throws and spells follow a formula,
with rounding down if a DC value cannot reach the next tier.
|
DC |
5 |
8 |
10 |
12 |
15 |
20 |
25 |
30 |
35 |
|
DV |
9 |
11 |
13 |
14 |
15 |
17 |
21 |
24 |
29 |
Saving Throws are a little tricky. As Cyberpunk RED tends to
assign them all to wither DEX or WILL. And While I was fine to split them up
between DEX and WILL skills, there wasn’t enough DEX skills to assign them
properly, with a missing DEX skill to replace Cha saving throws.
So, if a 5E saving throw is required follow this chart
|
Dex |
DEX +
Dodge/Evasion |
|
Str |
DEX +
Athletics |
|
Con |
WILL +
Endurance |
|
Int |
WILL +
Concentration |
|
Wis |
WILL + Resist
Torture/Drugs |
|
Cha |
EMP +
Concentration |
RED Species – Players Hand Book
Still a dumb and pointless renaming for races, considering most of the D&D lot can interbreed when bad 70s biology isn’t being used. I will only note the changes required for the mechanics later as things have delayed this longer than they should have.
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