Sunday, July 5, 2026

AD&D 1E To Cyberpunk 2020 Characters

 This took way too long and delayed some actually fun writing I wasd  doing. But then again it was a spur of the moment idea as I flipped through some older posts I had written.

This does nothing for monsters or magic, that may come someday but not today.

The biggest issue was going through all the special abilities. I only ended up doing the Players Handbook four demihumans in the end. AD&D is a massive pain to find everything unless you use a digital source like 1eonline. It is a great resource.

https://1eonline.info/

Start with an AD&D 1E to Megaversal system conversion

Done by reversing my TMNT & OS to AD&D conversion here:

https://polyhedralplanet.blogspot.com/2023/10/mixing-tmnt-os-and-ad.html

Multiply each racial bonus by 2

Strength = Physical Strength, Dexterity = Physical Prowess, Constitution = Physical Endurance, Intelligence = Intelligence Quotient, Wisdom = Mental Endurance, Charisma = Mental Affinity, Comeliness = Physical Beauty. Base Movement = Speed.

Assign a growth step if needed, with Small size being 6, human size being 10 and Large being 14 and above.

AR = 15 – Natural AC

Multiply Racial HD by 20 and add 30 to get SDC

Apply a Megaversal systems to Cyberpunk 2020 conversion

From here
https://blackspot.homestead.com/files/mutant.html

The most important thing we need here is the information that characteristic modifiers are divided in half and rounded up, meaning we a multiplying and dividing by the same number and so that step is irrelevant. And that creatures above or below Growth Size 10/6 get bonuses or penalties to BTM by dividing their GS by 2.

Palladium

Cyberpunk

IQ

INT

ME

COOL

MA

EMP

PS

Strength Feat

PP

REF

PE

Endurance

PB

ATTR

SPD

MA
















Synthesis

Take AD&D racial bonuses and apply them as followed:

Strength = Strength Feat, Dexterity = REF, Constitution = Endurance, Intelligence = INT, Wisdom = COOL, Charisma = EMP, Comeliness = ATTR. Base Movement = MA

Then apply them to the Cyberpunk minimum and maximums of 2-10. If a character is Large size, apply a bonus of 2 to the BTM.

Note this converts races and not characters, actual stats would be change 3-18 to 2-10, Where we apply the formula ((D&D-3)/15) x 8 + 2.

This table applies to the starting points totals and the starting skill points totals. After this the racial modifiers are applied because AD&D decided that the racial maximum include NPCs who can get higher characteristics than players. Which is silly for a game like Cyberpunk where everyone is assumed to have the same capacity. This does mean Attractiveness gets the short end of the stick, but it always was a dumb characteristic when Empathy was already there, and Comeliness/Physical Beauty was junked so soon after its introduction for the same reasons.

Race

INT

COOL

EMP

REF

ATTR

MA

Strength Feat

Endurance

Dwarf

2-10

2-10

2-9

2-9

1-9

1-7

5-10

7-11

Elf

5-10

2-10

5-10

4-11

4-12

2-10

2-10

4-9

Gnome

4-10

2-10

2-10

2-10

1-9

1-5

4-10

5-10

Half-Elf

3-10

2-10

2-10

4-10

3-11

2-10

2-10

4-10

Halfling

4-10

2-9

2-10

5-11

2-10

1-5

4-9

6-10

Half-Orc

2-9

2-8

2-7

2-9

1-7

2-10

4-10

2-7










Race

Culture

Natural Cyberware Equivalent

Dwarf

Dwarves are culturally taught to hate and fight goblins, half-orcs, hobgoblins and orcs. They get a -3 to social interaction skill rolls in exchange for a +3 to hit members of those races/species with the Melee skill.

 

Culturally, dwarves usually train the following skill to 3: Dodge/Escape

 

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language):

Alignment, common, dwarven,
gnome, goblin, kobold, and orcish

Bioware: Toxin Binders
Bioware: Magic Binders

(Functions like Toxic Binders)

Cyberoptic: Infrared Cyberoptic: Thermograph Sensor

Implant (when underground): GPS Module

Implant (when underground): Radar Sensor

Elf

Culturally elves usually train the following skills to 3: Archery and Fencing

 

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language):

Alignment, common, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll

Cyberoptic: Kiroshi MonoVision

Cyberoptic: Image Enhancement, Infrared, Cyberoptic: Thermograph Sensor

Skillware: +3 Hide/Evade

 

90% Immune to Sleep and Charm spells cast at the individual as a target.

Gnome

Gnomes are culturally taught to hate and fight goblins and kobolds. They get a -3 to social interaction skill rolls in exchange for a +3 to hit members of those races/species with the Melee skill.

 

Culturally, dwarves usually train the following skill to 3: Dodge/Escape

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language):

Alignment, common, dwarvish, gnome, halfling, goblin, kobold, and they can also

communicate with any burrowing mammal (such as moles, badgers,

ground squirrels, etc.).

 

Bioware: Toxin Binders
Bioware: Magic Binders

(Equivalent to Toxic Binders)

Cyberoptic: Infrared

Cyberoptic: Thermograph Sensor

Implant (when underground): GPS Module

Implant (when underground): Radar Sensor

Half-Elf

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language):

Alignment, common, elvish, gnome, halfling, goblin, hobgoblin, orcish, and gnoll.

Cyberoptic: Image Enhancement

Cyberoptic: Infrared

Cyberoptic: Thermograph Sensor

 

30% Immune to Sleep and Charm spells cast at the individual as a target.

Halfling

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language):

Alignment, common, dwarven, elven, gnome, goblin, halfling, and orcish.

Bioware: Toxin Binders
Bioware: Magic Binders

(Equivalent to Toxic Binders)

Cyberoptic: Kiroshi MonoVision

Cyberoptic: Infrared

Cyberoptic: Thermograph Sensor
(Half Range if non-Stoutish ancestry)

Implant (when underground): GPS Module

Implant (when underground): Radar Sensor

Skillware: +3 Hide/Evade

Half-Orc

Are considered to have Language Proficiencies with the following languages (1/2 Skill of main language): Alignment, common and orcish

Cyberoptic: Infrared

Cyberoptic: Thermograph Sensor

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