Monday, December 2, 2024

Stormbringer for Wolves Upon the Coast

 Has it really been seven months, my writing project which I thought I would be pasting in here as I went turns out to be a bigger task than I thought. Though I went overboard and put in so many articles I think I might not get all of them in before the second week of December, much less all I planned.

 

But I started a solo AD&D game, the Great Greyhawk Campaign, which is paused because I can do that solo and have other things I needed to do.

But a campaign I am playing is Stormbringer 3E meets OSR darling Wolves on the Coast. I started it with my group when my poor attempt at running Mutants & Masterminds 3E's introductory campaign: Emerald City Knights fell apart.

 

Just had to tweak a few things. As Stormbringer characters are stronger and more capable. So, the origins have to adjust.

 

You are stuck in a rolling vessel, tossed about the waves. Cursing every minute you were tasked to this wretched realm.

You captain demanded a hefty fee to board, and a hefty ransom to let you off, and another for your weapons and armor.

The fool lies dead at the bottom and the law of the sea means the ship is yours.

Sharing a small raiding vessel (Karvi) with twelve rowers, ex-thralls who look to you for leadership. There is enough food and water for all hands to survive for four days. You have travelled two days from the home of your captor

 

Anyway, session 1 of Stormbringer meets Wolves Upon the Coast was truncated as I had to wait for everyone to make their character, someone to join partway through and them to make a character.

Goal was to bring plane into fold for Junction of a Million Spheres. Find lost city which was either on Atlantis or Ruislip. Perform Music to summon The Noise.

The boat visited the vegetation island, didn't like the pointing plants.

Encounter was Griffin, decided that was probably too bad for first session and had it flying back to nest. Party knows it nests somewhere north of Ruislip.

Slept in boat off coast, was awakened by Bandits, who challenged them, dumb noble stood up and agreed to pretty much everything including paying them off, twice after the Myyrrhn revealed her wings and the Fenians decided she was a "church spirit". 180 sp from his 600 sated them.

Walked about in day, met some kids tending cattle who told them about the Bonethief (ogre) and Corpse-Men (orcs). Noble may be dumb but lied successfully that Myyrrhn woman was wearing cloak of griffon feather since they had slain it.

wandered up to farthest point of coast due to bad directions from shepherd kids.

Went to Stamullen and met druid, nice and polite, learned plant magic, though they did note among themselves, that the peaceful intent to the druids was guaranteed on druids liking them. Stayed night.

Directed to ogre's house, now approaching, ogre inside.

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