Returning to the treasure hoard of the manticore, they establish the leather cover of the holy book is High Melnibone, the furs and silks are salvageable, and it is an odd stone when only the top is melted. Also cash.
Outside the
walls of Dorbog, they attend a final feast on their behalf and trade their
goods. Their reputation means no one dares cheat them and pays what the goods
are valued.
Donnagh says he will have the clothes washed on the guarantee he will buy them; this is combined with the gold thread. Mish tells them the flagstone is from an old library, and it would make a good pillow. Is dismissive of Macullen from Stamullen and the party worries that he has fallen afoul of the rest of the druids. When asked about Donenashoe, he is vague. It’s an ancient city, they fell afoul of hubris and were destroyed and going near it is dangerous.
They rest and
feast one more day and head up. Althrow Tams sleeps on flagstone and rolls
success, learning Haste. I decide since there are no demons yet to bind for POW
increase, she can roll under her raw POW score after learning a spell to see if
POW goes up by 1. It is now raining quite heavily.
They march up
the river to Donenashoe, they see the city and realises how big it is. Llamon the
juggernaut is rolled to be on the far side and 3 turns away. As they advance
through the ruins they see the massive ground up tracks and the new growth
poking through. Dongal warns about the children of the city that never left. Sigmar
after learning that there are flagstones and weird carvings on the drystone houses,
attempts to lift the biggest stone she can find.
That fails
and the noise brings dark shapes and alerts Llamon. The party sees dark shapes
in the ruins approach them. Luckily the disposition of the forgotten children
is positive. They are as if a child was thin and hollow, with bulging eyes and complexion
like all their blood replaced with green-grey fluid. There are 14 of them and
they circle the party demanding tools to be like adults. Althrow Tams interrogates
them to little success. They have been here since there were adults, something
happened overseas, and people started leaving. Llamon got turned on and keeps
everyone away. Then something happened in the temple and now it’s a bad place that
turns people to stone.
Sigmar
thinks this is not working and strips off her armour to take flight over the
city. Picking up they are dressed in mismatched scrapes, Althrow Tams realizes they
could accept cloth. They are going to give up Miklas Domonkos' cloak and take Dongal's cloak for
him and Dongal complains he’ll die of the wet. They realise the children will take
scraps, about two thumbs square.
So they
chop up Dongal's cloak and trim back their own, allowing them to move through the
ruins as each new group arrive in a shifting mostly positive throng.
Sigmar careens
over the buildings and see the statues and the temple also Llamon. Pushes a child statue over and sees that it's anatomicall correct inside. Later (metagaming from being supossedly far apart) they realise the statues don't control the children.
She realizes
Llamon is turning and beginning to gallop towards them. Flying back, she warns the party,
and they believe Llamon is the one transforming people into statues. A horsilisk.
With Llamon
bearing down on them, four great stone pillars for legs, one for the neck and
head and a body of mattered fur entwined with brambles. The party decided to
run, but it’s bearing down on them across the city, so they hide in buildings. Randomly
decided DNG and a rower are pulped when Llamon crushes the building they were
hiding in. The party doesn’t know what to do. But suggest seeking out a weak
spot while remaining very silent. This is ruined by a rower saying he found treasure
on the floor as per the site description. Sigmar decides to fly into it and
cling to it. She does and it tries to buck her with no success. At some point
she fails a roll but passes the Dodge or Die roll.
As she
climbs around, hampered by the rain and finds none on the back, head or neck.
She clambers down to the chest, gripping it upside down but unable to cut the
seam. The party realise that they will be crushed eventually, so they decide to
distract the creature. No of them are any good at Oration or Singing to inspire
the remaining rowers, so Miklas Domonkos decides to run forward between the legs and
distract it. He passes the Dodge or Die roll and Llamon rears up.
Sigmar takes advantage to cut the seam and the internal parts somewhere between
squishy clockwork and bags of internal organs spill out as Llamon dies. Also a
great rush of black goo.
Having successfully defeated the guardian and shaken, the party loot the treasure on the Bonetheif's map, head back to Dorbog and recruit Hrafnkel, as a replacement. Sigmar puts on balck ring with the X rune. Played by the fifth player s who was on a short break between Mutants & Masterminds and this campaign. Need to give him +5 to Attack and Parry to represent 2 HD.
There is a minor incident where a Power roll x 5 is rolled to represent a Luck roll and is successful. Mish the druid interrupts them at the market when selling the silver tetradrachma. Mish recognizes what they are, and the jeweler was going to just melt them down for hacksilver. He explains their real worth and pays with money that really belongs to Donnagh, who is choking at the cost. The party is thrilled. Mish teaches them the secrets of blood magic for doing various great thingsa nd they really can't make anything else too much worse. Teaches them to vague "poem" about the thing in the temple. I say the stanza on Volume 2 & Monsters is a translation and it rhythms in Ruis.
Sigmar learns Far Sight from the flagstone and they want to start passing it about. More power and complications to them. Skills go up for several characters.